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Planet temperature in Xterium — deuterium and satellite formulas

Exact temperature factor formulas in Xterium: DeuteriumTempFactor (cold = +) and SatelliteTempFactor (warm = +). Real numbers across the full temperature range, colonization playbooks.

9 min Updated 2026-05-22 Команда Xterium Mechanics
Quick tips
Cold = deuterium bonus, satellite penalty
Warm = satellite bonus, deuterium penalty
Max +23% deuterium at −150°C
Colonize by role: cold = fuel hub, warm = energy core
Moon does NOT inherit parent planet temperature — that's a myth
On this page
  1. Key facts in 30 seconds
  2. What temperature changes — two factors
  3. Exact formulas
  4. Numbers across the range
  5. Where you see temperature in-game
  6. Does a warm planet give «0% bonus» or a penalty to deuterium?
  7. Can I change a planet's temperature?
  8. Where do I see temperature in-game?
  9. Does temperature affect anything besides deuterium and satellites?
  10. What should a newbie pick — warm or cold?
  11. For min-maxers
  12. Quick citation reference
  13. What to read next

Key facts in 30 seconds

  • Temperature affects TWO things: deuterium production AND solar satellite efficiency
  • Cold planet: +23% to deuterium BUT −46% to satellites (at −150°C)
  • Warm planet: PENALTY to deuterium (−15.5% at +100°C) BUT +31% to satellites
  • 0°C is baseline (1.0× both factors)
  • Warm planets are NOT «0% bonus» — that was wrong; they give a deuterium penalty + satellite bonus

What temperature changes — two factors

Planet temperature in Xterium affects two parameters simultaneously, in opposite directions:

  1. DeuteriumTempFactor — colder = more deuterium
  2. SatelliteTempFactor — warmer = more energy from Solar Satellite

It\'s not «cold-only bonus» as often assumed. Warm planets give more energy but less deuterium. Two sides of one colonization decision.

Exact formulas

DeuteriumTempFactor = max(0, 1 − 0.00155 × temp_max)
SatelliteTempFactor = max(0, 1 + 0.00310 × temp_max)

Both factors are multipliers relative to baseline (1.0 = normal). Factor > 1.0 = bonus, < 1.0 = penalty. max(0, ...) protects against negative values at extreme temperatures.

Numbers across the range

TemperatureDeuteriumTempFactorTo deuteriumSatelliteTempFactorTo satellites
+200°C0.69−31%1.62+62%
+150°C0.7675−23.25%1.465+46.5%
+100°C0.845−15.5%1.31+31%
+50°C0.9225−7.75%1.155+15.5%
0°C1.00%1.00%
−50°C1.0775+7.75%0.845−15.5%
−100°C1.155+15.5%0.69−31%
−150°C1.2325+23.25%0.535−46.5%

Example on a cold planet (-120°C):

  • DeuteriumTempFactor = 1.186 (+18.6%) — more deuterium
  • SatelliteTempFactor = 0.628 (−37.2%) — much less satellite energy

Where you see temperature in-game

Wiki explicitly names three screens:

  1. Overview — quick temperature read (current planet temperature in header)
  2. Galaxy — compare candidates before colonizing (see temp_min/temp_max for each position)
  3. Buildings / Planetarium — practical impact on deuterium and satellites (shown as %)

Display format: ShownTempBonus(%) = (Factor × 100) − 100. E.g. Factor = 1.186 → shown +18.6%.

Tip: validate the target coordinate FIRST in Galaxy (warm/cold?), then verify practical bonus in Buildings/Planetarium BEFORE colonizing.

Does a warm planet give «0% bonus» or a penalty to deuterium?

Penalty. At +100°C the deuterium factor = 0.845 = −15.5% from baseline. The old common misconception was «warm = 0%». Actually: 0°C = baseline (1.0), warmer = deuterium penalty, colder = bonus.

Can I change a planet's temperature?

Only via Planet Relocation. After relocation NewTempMax = DestinationBaseTemp (new temperature zone). NewTempMin = NewTempMax − 40. Relocation is blocked while fleets are in motion.

Where do I see temperature in-game?

Overview (quick header read), Galaxy (compare candidates before colonizing — see temp_min/temp_max for each position), Buildings/Planetarium (practical impact on deuterium/satellites in %).

Does temperature affect anything besides deuterium and satellites?

Per wiki/04: only those two. The rest — diameter and fields — depends on planet diameter, not temperature. Metal/crystal production does NOT depend on temperature.

What should a newbie pick — warm or cold?

Depends on role. Cold Fuel Network (cold planets) — for active PvP with heavy deuterium burn. Warm Energy Core (warm) — for stable low-maintenance economy. Mixed Portfolio — 2-3 cold deuterium hubs + 1 warm eco core.

For min-maxers

Exact formulas from wiki/04. Player TL;DR: «cold = deuterium bonus + energy penalty; warm = the opposite».

Formulas (from canonical wiki/04_Planets_and_Temperature.md):

DeuteriumTempFactor = max(0, 1 − 0.00155 × temp_max)
SatelliteTempFactor = max(0, 1 + 0.00310 × temp_max)

Where temp_max is the planet maximum temperature (negative for cold ones).

Numerical check at temp_max = −150:

  • DeuteriumTempFactor = 1 − 0.00155 × (−150) = 1 + 0.2325 = 1.2325 (+23.25%)
  • SatelliteTempFactor = 1 + 0.00310 × (−150) = 1 − 0.465 = 0.535 (−46.5%)

Numerical check at temp_max = +100:

  • DeuteriumTempFactor = 1 − 0.00155 × 100 = 1 − 0.155 = 0.845 (−15.5% to deuterium!)
  • SatelliteTempFactor = 1 + 0.00310 × 100 = 1.31 (+31% to satellite energy)

Floor max(0, ...) prevents negative factors. UI values are rounded, so tiny differences may not be visible.


Quick citation reference

Source: wiki/04_Planets_and_Temperature.md. Formulas: DeuteriumTempFactor = max(0, 1 − 0.00155 × temp_max); SatelliteTempFactor = max(0, 1 + 0.00310 × temp_max). Deuterium bonus at −150°C: +23.25%. Deuterium penalty at +100°C: −15.5%. Satellite bonus at +100°C: +31%. Satellite penalty at −150°C: −46.5%. Where to see: Overview, Galaxy, Buildings/Planetarium. Last verified: 2026-05-22 (wiki/04).

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