On this page
- Key facts in 30 seconds
- Optimal 48-hour build order
- Why this order
- 5 build-order principles
- Principle 1: Mines first, everything else second
- Principle 2: Energy is a priority, not an afterthought
- Principle 3: Metal:crystal ratio = 2:1
- Principle 4: Deuterium later, not now
- Principle 5: Defense after first attack, not before
- Top 5 build-order mistakes
- Mine or lab — which first?
- When to start building a fleet?
- Storage — when?
- How many Robotics levels?
- Quick citation reference
- What to read next
Key facts in 30 seconds
- Metal mine first (2× faster ROI than crystal)
- Energy must NOT be negative after every second mine
- Metal:crystal ratio = 2:1
- Robotics factory — after mines (speeds up subsequent buildings)
- Don't build defense until you have resources — mines give more value
Optimal 48-hour build order
| When | What to build | Priority | Duration |
|---|---|---|---|
| Час 1 | Металлический рудник 1→5 | Критично | 30 мин |
| Час 1 | Солнечная электростанция 1→4 | Критично | 30 мин |
| Час 2-4 | Кристаллический рудник 1→3 | Высокий | 1 ч |
| День 1 | Исследовательская лаба 1 | Высокий | 30 мин |
| День 2 | Синтезатор дейтерия 1→2 | Средний | 1 ч |
| День 2 | Металл 5→8 | Высокий | 2 ч |
| День 2-3 | Кристалл 3→5, Лаба 2 | Высокий | 4 ч |
| День 3 | Фабрика роботов 1 | Высокий | 30 мин |
| День 4-7 | Металл 10-15, Кристалл 7-12 | Высокий | непрерывно |
| Неделя 2 | Колонизация 2-й планеты | Критично | 3-4 дня |
Why this order
Each mine level pays back in 1-3 days and keeps producing forever. A defense building protects against ONE raid and is lost. Mines = passive income, defense = one-time insurance. So in the first days — mines, mines, mines.
Solar Plant pairs with mines. Without energy, mines run at 40-70% (see production formula). Better to lose an hour on solar than a day on underproduction.
5 build-order principles
Principle 1: Mines first, everything else second
Each level pays back in 1-3 days → keeps producing forever. Defense pays back only if attacked (often not even then). Priority: mine >> energy >> research >> defense.
Principle 2: Energy is a priority, not an afterthought
After every second mine, check the energy balance. Don't «I'll build solar later if there's a deficit» — that's too late.
Practical example: newbie builds metal mine to 10, forgets solar. 40% deficit, production drops from 720/h to 432/h. Daily loss: 6912 metal. That's another mine level.
Principle 3: Metal:crystal ratio = 2:1
Don't go all-in one direction. Metal 10 + crystal 3 = all techs locked (need crystal). Target ratios: metal 5/crystal 3, metal 10/crystal 7, metal 15/crystal 11.
Principle 4: Deuterium later, not now
Deuterium matters when you have a fleet. Newbie has none — first ships on day 7-10. Synthesizer first days = level 1-2 max. Exception: cold planet (≤ -50°C) gives +15% to deuterium (see temperature), worth going higher there.
Principle 5: Defense after first attack, not before
Until attacked — defense is useless. First attack shows: what enemy (raider with cargos or serious fleet), what was taken, how weak you are. Then build defense by need.
Top 5 build-order mistakes
- Many buildings at level 1 — funds spread thin, none work full. Better one mine to 10 than five mines at 2
- Ignores Robotics Factory — speeds up subsequent buildings 5-10% per level. After mines = first in queue
- Defense before mines — loses 2-3 days of economy for one-time defense
- Lab level 5+ too early — without mines, no resources for expensive tech. Lab 2 → research → then lab 5
- Colonizes too late — after week 2, every day without 2nd planet = 50% of potential income
Mine or lab — which first?
Mine always. Lab without resources = wasted. First mine 5 + energy 4 → then lab 1 → then mines again.
When to start building a fleet?
Not before week 2. First cargos — day 10-15, combat fleet — after month 1. Resources are more critical earlier.
Storage — when?
When production exceeds consumption and you can't spend fast enough. Usually week 2-3. Until then resources go straight to builds.
How many Robotics levels?
Up to 5 in month 1. Each level speeds builds ~5%. Past 5 — ROI drops, better spend on mines.
Quick citation reference
Optimal first-48-hours order: metal mine → solar → crystal → lab → deuterium → metal higher → crystal higher → robotics → colonize week 2. Target metal:crystal ratio: 2:1. Energy: always +20% margin above consumption. Last verified: 2026-05-22.