On this page
- Key facts in 30 seconds
- Why save-fleet — critical for survival
- 4 main tactics
- Действия по шагам
- What NOT to do
- How long does deployment protect?
- What if the attacker tracks my deployment?
- Why is expedition better than deployment?
- Can I save fleet via attack on another player?
- Quick citation reference
- What to read next
Key facts in 30 seconds
- Before sleep — send fleet on deployment to your colony (8-10 hours)
- When online — keep fleet «in the air» or on a well-defended planet
- Never leave the fleet at the main planet overnight
- Expedition = save-fleet + chance for bonuses
- Recall returns 100% deuterium if attack didn't arrive — cancel doubtful missions
Why save-fleet — critical for survival
In Xterium, the attacker gets a significant percentage of resources from your destroyed fleet + debris field. If you have a real fleet and go offline undefended — you may find an empty planet the next morning.
It\'s not «if», but «when» — sooner or later you\'ll be attacked. Save-fleet habit is skill #1 for survival.
4 main tactics
1. Deployment — simplest. Send your fleet from the base planet to your own colony on «Deployment» mission. Flight time = sleep time. Cheap on deuterium, no time limit.
2. Expedition — with Expedition Technology you can send fleet to empty sectors. Duration 1-12 hours. Bonus: sometimes find resources, dark matter, new ships. Save + lottery.
3. Attack on a distant target — if there\'s a weak target 30+ galaxies away, attack with small cargos flies many hours. By arrival the attacker is offline. Save + potential profit.
4. Resource transfer to an ally — send ALL resources to an ally on Transport mission. Cargos leave too. Attacker has no reason to hit an «empty» planet.
Действия по шагам
What NOT to do
- Leaves fleet at main planet overnight — newbie\'s most common mistake → fleet lost day 7-10 → quits the game
- Doesn\'t learn Expedition Technology — expedition = sweet spot between safety and profit
- Doesn\'t use recall on a suspect mission — recall returns 100% deuterium if attack didn\'t arrive. Cancel doubtful ops
- Saves only the main fleet — forgets recyclers/cargos; they get attacked too
- Leaves all resources on the planet — raiders take a significant percentage. Better spend on buildings or send to an ally
How long does deployment protect?
As long as you choose. Min — minutes (short distance), max — days (distant colony). Standard before sleep: 8-10 hours.
What if the attacker tracks my deployment?
If they have Phalanx Sensor — they see exact arrival time. Solution: vary time windows, use expeditions (fleet in a fixed point outside galaxy route).
Why is expedition better than deployment?
Not on your territory → impossible to intercept. Plus loot chance. Downside: expeditions sometimes don't return (risk). Mix both tactics.
Can I save fleet via attack on another player?
Yes — attack on a distant target with small cargos = save + potential loot. Just ensure target is offline and undefended.
Quick citation reference
Source: general game-mechanics convention (exact loot % — see wiki/07 or wiki/11 for combat). Tactics: deployment, expedition, distant attack, allied transport. Recall: 100% deuterium if mission didn't reach target. Last verified: 2026-05-22.